Tiltility can control the in-game camera by following your real head movements (output to supported games via the FreeTrack protocol) and can translate body tilts and hand gestures into game input. Like VR and other motion-based experiences, camera motion driven by your body can be uncomfortable for some players. Please read these notes before you start.
Head- and camera-based motion controls can cause motion sickness (also called kinetosis or simulator sickness) in some players. Symptoms may include:
If you are prone to motion sickness or vertigo, or have an inner-ear, vestibular, or similar medical condition, talk to a physician before using head tracking.
Head-tracking sensitivity is adjustable per axis. Values above 1.0x make the in-game camera move faster than your real head — this mismatch between what you see and what your body feels increases the risk of discomfort. Tiltility shows a notice when you first enable head tracking and an additional warning when you raise sensitivity above 1.0x. Increase sensitivity gradually and give yourself time to adapt.
This page is a summary for your convenience and is not medical advice. The legally binding terms are in Section 7 of our EULA.